Saffron & Silk Visual processing speed
The useful field of view task measures how much a person takes in at one glance, center and edge together. This game adapts that center-plus-periphery design.
Ball, Beard, Roenker, Miller & Griggs, 1988, "Age and visual search: expanding the useful field of view," Journal of the Optical Society of America AIn the ACTIVE trial, speed-of-processing training improved the trained ability in older adults, and the gains were still measurable two years later.
Ball et al., 2002, "Effects of cognitive training interventions with older adults," JAMA (ACTIVE trial)A 10-year ACTIVE follow-up associated speed training with about 29% lower dementia risk in older adults. That is one study's association, not a claim for this game.
Edwards et al., 2017, "Speed of processing training results in lower risk of dementia," Alzheimer's & Dementia: TRCI